package FrameWork.Model;

/**
 * 事物类，游戏中的所有实体都要继承该类
 */
public class Entity {

    private int posX;
    private int posY;

    public int getPosX() {
        return posX;
    }

    public void setPosX(int posX) {
        this.posX = posX;
    }

    public int getPosY() {
        return posY;
    }

    public void setPosY(int posY) {
        this.posY = posY;
    }
}
